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Last updated: May 16th, 2023 @ 1:30 PM

Laws of the game

 

ORLPoliciesandProcedures022715 


2016 PLAYER DEVELOPMENT INITIATIVES

Player Development Initiatives 2016


U6 Local rules of competition 

  • Players – 4v4 (no Goalkeepers) Max 8 per team
  • Game time – 2 20 min halves
    • No more than 5 min break between halfs
  • Ball Size – 3
  • Shin guards are required and must be warn under socks
  • Substitutions are unlimited and can occur at a stoppage
  • At Kick off opposing players should be a minimum 10 feet away from the ball
  • All kicks are indirect
    • No Penalty kicks
  • Goal kicks should be taken on the goal line within 3 feet of the goal
    • The opposing team should move behind the half line
  • No Offside
  • No Heading – If player deliberately heads the ball the other team shall be awarded an indirect free kick
  • No results or standing will be counted

U8 Local rules of competition 

  • Players – 4v4 (no Goalkeepers) Max 8 per team
  • Game time – 2 20 min halves
    • 5 min half time
  • Ball Size – 3
  • Shin guards are required and must be warn under socks
  • Substitutions are unlimited and can occur at a stoppage with referee permission
  • At Kick off opposing players should be a minimum 10 feet away from the ball
  • All kicks are indirect
    • No Penalty kicks
  • Goal kicks should be taken on the goal line within 3 feet of the goal
    • The opposing team should move behind the half line
  • No Offside
  • No Heading – If player deliberately heads the ball the other team shall be awarded an indirect free kick
  • No results or standing will be counted

U10 Local rules of competition 

  • Player – 7v7 max 12 per team
  • Minimum players to start game – 4
  • Game time – 2 25 min halves
    • max 10 min half time
  • Ball – Size 4
  • No Heading – Indirect free kick for opposing team from spot of the infraction
  • No Goalkeeper punts or drop kicks – Indirect free kick for opposing team from spot of the infraction
  • Build out line (See U10 Build out line section)
  • Standing are kept
    • Trophies 1st and 2nd place
  • Shin guards are required and must be warn under socks
  • Substitutions are unlimited and can occur at a stoppage with referee permission
  • No slide tackling of opposing player. – direct free kick for opposing team from spot of the infraction
  • (Player should make all attempts to stay on their feet.)
  • Goal keepers can slide, to play the ball, if done in a safe manner. Goal keepers may NOT slide feet first into an on-coming player in a manner like that of a field player slide tackle. All efforts must be made to avoid collision with the attacking player(s), in the official’s best judgment.
  • No Guest players allowed
  • Each coach is responsible for providing a game card before play begins and each coach will receive a game card back at the end of play. The winning team shall record the win, if it is not recorded within 24 hours the opponent may enter the score. In the event of a tie the home team will enter the score.

Concussion Initiative

• Deliberate heading is not allowed in 7v7 games
• If a player deliberately heads the ball in a game, an indirect free kick should be awarded to the opposing team from the spot of the offense
• If the deliberate header occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occured

U10 Build out line

• The build out line promotes playing the ball out of the back in a less pressured setting
• When the goalkeeper has the ball in his or her hands during play from the opponent, the opposing team must move behind the buildout line until the ball is put into play

• Ideally, the goalkeeper will wait to put the ball into play once all opponents are past the build out line
• However, the goalkeeper can put the ball into play sooner but he or she does so accept the positioning of the opponents and the consequences of how play resumes
• Once the opposing team is behind the build out line, the goalkeeper can pass, throw or roll the ball into play (punts and drop kicks are not allowed)
• After the ball is put into play by the goalkeeper, the opposing team can cross the build out line and play resumes as normal
• The opposing team must also move behind the build out line during a goal kick until the ball is put into play
• If a goalkeeper punts or drop kicks the ball, an indirect free kick should be awarded to the opposing team from the spot of the offense
• If the punt or drop kick occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred
• The build out line will also be used to denote where offside offenses can be called
• Players cannot be penalized for an offside offense between the halfway line and the build out line
• Players can be penalized for an offside offense between the build out line and goal line
• To support the intent of the development rule, coaches and referees should be mindful of any intentional delays being caused by opponents not retreating in a timely manner or encroaching over the build out line prior to the ball being put into play
• Coaches are responsible for addressing these types of issues with their players
• Referees can manage the situation with misconduct if deemed appropriate
• Referees should be flexible when enforcing the 6 second rule and counting the time of possession should only begin when all opponents have moved behind the build out line